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Lucasfilm Games and the rise of LucasArts

Talkat Oredev 2017 · 2017-11-08..11-10· [creative-coding]
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Seventeen-year-old studios become laboratories: Lucasfilm Games starts with the seventh hire and ships titles like Rescue on Fractalus and Maniac Mansion using a fractal engine to render landscapes while squeezing code into 48K of RAM (sometimes 2K) and hand‑coding in 6502 assembly. The group builds a SCUM scripting system that compiles across Commodore 64, Atari and IBM, pioneers 300 baud modem multiplayer work (Habitat), and spends more on glossy manuals and model photography than many games cost to make.

AI-written summary · about

  1. 0:00Start
  2. 3:19Star Wars 1977
  3. 9:36Coding in 1983/84
  4. 11:40Cockpit Design
  5. 12:29Jaggi Monster
  6. 13:57Valkyrie Fighter
  7. 14:47Jaggi Saucer
  8. 15:29Easter Eggs
  9. 16:47Second Generation
  10. 20:06Habitat
  11. 22:10Labyrinth
  12. 24:31Skywalker Ranch
  13. 33:34Graphic Adventures & SCUMM
  14. 35:07Maniac Mansion: Concept Art
  15. 36:43Zak McKracken
  16. 37:59Last Crusade: The Team
  17. 41:03Last Crusade: Animation
  18. 41:27Last Crusade: Resolving Conflicts
  19. 43:06Loom - A Casual Adventure?
  20. 43:39The Secret of Monkey Island
  21. 44:19Monkey Island 1 Shot
  22. 45:50Sid Meier's Pirates (1987)
  23. 46:18Insult Swordfighting was born
  24. 46:29Needed New Indy Adventure
  25. 47:41Fate of Atlantis Screenshots
  26. 52:13In Jokes: Loom in Monkey Island
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