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Building Awesome 8-bit Adventure Games with Micr...

Talkat Update Conference Prague 2018 · 2018-11-22..11-23· [creative-coding]
name:E. Wijk
links:none on file
links:none on file
slides:none on file

Builds a working Game-a-Tron 3000 engine that runs a Monkey Island–style point‑and‑click adventure using the Microsoft Bot Framework plus an HTML5 client, deploying to four channels (browser, Skype/Teams, Cortana, web) and local debug on localhost:5000. Shows the actual architecture: activities, middleware, connector service, a small scripting language for rooms/actions, spritesheets and animation, inventory handling, and LUIS for intent/entities. Demo runs live; savegames are noted but not implemented; project is open source.

AI-written summary · about

  1. 0:00Introduction
  2. 1:13Adventure game frameworks
  3. 3:00Bad Bots framework
  4. 7:16Business logic handling
  5. 9:00Text adventure demo
  6. 11:47Interactive gameplay demo
  7. 14:14Custom actions and mechanics
  8. 16:24Game rooms and objects
  9. 19:18Point-and-click adventures
  10. 26:26Dialogues and conversations
  11. 31:02Scripting game logic
  12. 36:15Saving progress
  13. 37:42Integrating natural language processing with LUIS
  14. 41:59Debugging interactions
  15. 43:28Developer resources
  16. 44:30Q&A
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