Building Awesome 8-bit Adventure Games with Micr...
summary
Builds a working Game-a-Tron 3000 engine that runs a Monkey Island–style point‑and‑click adventure using the Microsoft Bot Framework plus an HTML5 client, deploying to four channels (browser, Skype/Teams, Cortana, web) and local debug on localhost:5000. Shows the actual architecture: activities, middleware, connector service, a small scripting language for rooms/actions, spritesheets and animation, inventory handling, and LUIS for intent/entities. Demo runs live; savegames are noted but not implemented; project is open source.
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chapters (16)
- 0:00Introduction
- 1:13Adventure game frameworks
- 3:00Bad Bots framework
- 7:16Business logic handling
- 9:00Text adventure demo
- 11:47Interactive gameplay demo
- 14:14Custom actions and mechanics
- 16:24Game rooms and objects
- 19:18Point-and-click adventures
- 26:26Dialogues and conversations
- 31:02Scripting game logic
- 36:15Saving progress
- 37:42Integrating natural language processing with LUIS
- 41:59Debugging interactions
- 43:28Developer resources
- 44:30Q&A
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