Once Upon A Time, Somewhere Between Your Console And Browser
summary
A homemade game runs briefly on an Ouya console and proves flaky while showing practical bridges between browsers and consoles. JavaScript gets cross compiled or packaged into APKs via services like KokunJS and early attempts using Jurassic hit six seconds per frame. Heavy C engines arrive as asm.js port of Unreal Engine with WebGL. WebAPIs drive gameplay examples: accelerometer and geolocation input, a microphone jumps mechanic, getUserMedia face detection pasted into WebGL textures and silly cat control prototypes, battery and FM hacks, and a scathing take on the Gamepad API.
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chapters (10)
- 0:00Introduction
- 4:27JavaScript on consoles
- 9:29Console vs phone hardware
- 12:03Web APIs for games
- 16:56Gamepad API flaws
- 17:17Media and face detection
- 22:43Audio-controlled games
- 25:25Unusual game APIs
- 27:37Future of gaming
- 29:01Closing
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