~/talk

Fun With Websockets

Talkat JSConf.Asia 2013 · 2013-11-28..11-29· [web-platform, javascript]
slides:none on file

Showcases working experiments: a conference Hydra second‑screen that streams supplemental slides, a failed Couch Potato remote, and a multiplayer Realm of Alysium prototype built with Socket.io, Node.js and Redis (deployed issues with ports and Blackberry). Details on scaling: moved from Socket.io + Redis to sockjs + Redis pubsub behind nginx, heartbeat and fallback to XHR/long‑polling, and a simulator hitting about 500 simulated users—prototypes mostly work but edge cases around load balancers, mobile browsers and reconnect logic remain.

AI-written summary · about

  1. 0:00Introduction
  2. 2:13What makes websockets fun and creative
  3. 3:40Chat to multiscreen apps
  4. 5:27Real-time gaming
  5. 7:18Couch remote control
  6. 8:01One-to-many patterns
  7. 9:50Broadcast second screens
  8. 11:58Scaling Node with Socket.IO
  9. 14:04End-to-end patterns
  10. 15:46Deploying real-time challenges
  11. 17:52Simpler user setup
  12. 20:22Browser compatibility issues
  13. 21:46Experiment with websockets
  14. 22:50Summary
  15. 23:10Q&A
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