Frame.JS
summary
Frame.js is a JavaScript real time animations editor that proves an editor can drive WebGL pipelines: a prototype built in about two weeks accepts fragment shaders (many sourced from ShaderToy), runs on a $3 Chromebook demo, and plays timelines with zoom, real-time parameter editing and curve easing. The tool exports JSON for a lightweight player, supports three.js modules for scenes, and shows a working editor plus a partly implemented module system in progress and unfinished publish/load features.
AI-written summary · about
chapters (5)
- 0:00Start
- 0:30Realtime animations editor for the web Cby the web? .
- 0:47Demoscene
- 13:188 months later.. Euskal 2013
- 32:24Next: Publish
related talks
20mdotJS 2012 - Mr.doob
21mDynamic video in the browser
26mCreative experiments with WebGL shaders in JavaScript
29mJavaScript and Game Development
26mBeyond HTML and CSS: Fusing Javascript and shaders
46mCreating Animations in JS: Canvas 2D and WebGL
34mWebGL Practical Application
31mMakepad - Rethinking Web UI's with WebGL
