The future of AR, VR and Mixed Reality
summary
Claims that games and AR/VR tools already treat phobias and PTSD using VR simulations and improve attention, autism social skills, pain and stroke recovery through gameplay, backed by fMRI and EEG studies showing lasting brain changes months later. Work uses Google tech like Tango Cardboard Daydream, eye‑tracking and surface EMG, and repurposed combat simulations for therapy. Demonstrations report measurable clinical effects rather than vague engagement.
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chapters (9)
- 0:00Intro
- 2:50Neuro gaming
- 6:00Behavioral change
- 8:35Integration
- 10:27The future
- 16:39The future is already here
- 18:11Its not just an overnight thing
- 19:01Ethical perspective
- 21:47Conclusion
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