Holo world - Create your first HoloLens app with Unity
summary
HoloLens runs Windows 10 on an untethered HPU with ~1 GB video memory, 2 GB RAM, 64 GB storage and ~3–4 hour battery life; tracking uses four environment cameras plus depth and IMU to build spatial meshes. Demo shows Unity + Mixed Reality Toolkit: place a scaled cube, add gaze (IFocusable) and click (IInputClickHandler) handlers, a drop cube voice keyword mapped via SpeechInputSource that adds a Rigidbody, enable HRTF spatial audio and the spatial mapping prefab to make holograms land on real surfaces.
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chapters (10)
- 0:00Start
- 8:26dive into the hololens hardware
- 22:33apply mixed reality project settings
- 23:16configure and apply mixture of the scene settings
- 24:15change the location of the cube
- 31:37add speech input onblur
- 36:50add an audio source
- 38:49add a box collider
- 39:46add the audio clip
- 49:17add the spatial mapping prefab
related talks
01h 01mHolographic Programming – Exploring the HoloLens
50mDeveloping for Mixed Reality with HoloLens
47mHoloLens 101: First experiences with holographic computing
59mHoloLens Development: The Next Steps
01h 00mReal World HoloLens Mixed Reality Development with Unity - Be Part of the Future
01h 01mHoloLens Development: The Next Steps
01h 05mChasing holograms - the future of HoloLens development
46mHoloLens 301: Advanced Mixed Reality Development and Best Practices
