Implementing Augmented Reality (AR) in Apple's ARKit
summary
Shows exactly how to wire ARKit to an app: create an ARSession, pick a configuration (world, image or object tracking), call run, and handle anchors to place SceneKit/SpriteKit/Metal content. Image tracking works with ten lines of code if reference images include a real-world size; 3D object scanning saves reference objects. Tracking fuses inertial and visual odometry, uses triangulation and plane detection, and supports environment texturing set to automatic. Save and share persistent scenes via session.getCurrentWorldMap archived and transmitted.
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chapters (19)
- 0:00Start
- 4:47Image Tracking
- 6:43Orientation Tracking
- 7:15Plane Detection
- 7:33New Features
- 7:563d Object Detection
- 8:41Inertial Odometry
- 8:51Visual Odometry
- 9:23Create the 3d World
- 13:21Build Your First Ar Experience
- 23:16Add Text
- 25:083d Model
- 28:47Shared Experiences
- 30:443d Object Scanning
- 31:053d Objects Scanning
- 38:24Session Delegate
- 39:17Demo
- 55:30Recap
- 55:56Questions








