Chasing holograms - the future of HoloLens development
summary
HoloLens 2 doubles usable hologram area with a 52° diagonal field of view, shifts weight for roughly three hours of comfortable wear, and adds an HPU plus eight cameras, TOF depth and eye tracking to make hand and gaze input reliable—hand tracking reports 21 articulation points per hand and feels "really good" in practice. Development mainly uses Unity (about 90% of apps) with the Mixed Reality Toolkit; Unreal support lands via source builds in August. Cloud features include Azure Spatial Anchors (local mesh ~30 MB compressed to ~3 MB, shared via ID, lookup limits and quality controls) and Azure remote rendering (private preview). Price: $3,500.
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chapters (8)
- 0:00Start
- 17:43Visualisation, Training & Instruction
- 21:44Engine options...
- 24:07Unreal Engine 4
- 26:22Deployment
- 31:08Input Simulation
- 34:04Resources
- 42:17Placing an anchor
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