~/talk

Creative process in distributed teams

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
links:none on file
slides:none on file

Remote work and wartime conditions fragment shared context and create repeated chaotic rework across large game teams, especially on long-running projects like World of Tanks, STALKER and experimental VR/NFT builds. Describes a pragmatic fix: enforce visual boards with clear references, set formalized feedback loops and a single reference build so teams stop reinventing the same features. Reports applying this at Wargaming during a rework phase and seeing clearer priorities, fewer surprise pivots and steadier creative output.

AI-written summary · about

  1. 0:00Creative process intro
  2. 1:18Observations on creative process
  3. 3:05Dark Souls and creative chaos
  4. 4:20Breaking creative box
  5. 6:17Communication challenges
  6. 7:21Five stages of team development
  7. 8:09Storming and expectations
  8. 9:27Maintaining focus and big picture
  9. 10:09Forming and skill development
  10. 11:42Conclusion
  11. 12:40Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.