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Unreal Engine and the future of mobile games

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Unreal Engine runs the exact same game build across PC, consoles and mobile—Fortnite ships on iOS and Android without a separate branch—supporting over 50,000 replicated actors in a single world and enabling cross-play between PC and mobile. Small teams (4–7 people) ship commercial Unreal titles; OceanHorn uses a six‑person team and development since 2015. Key tools are visual scripting Blueprints, material instances, automatic LOD and an alpha‑cutter; performance targets: ~2,000 draw calls, 1–2 GB memory budgets, iterative releases and a 5% royalty.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 1:47Epic Games and Unreal Engine overview
  3. 3:53Mobile games with Unreal Engine
  4. 6:28High-end mobile games in Asia
  5. 9:09Cross-platform gaming future
  6. 11:57Impact on indie developers
  7. 15:56Fortnite’s influence on engine
  8. 19:48Transition to developer perspective
  9. 20:09Why Cornfox chose Unreal Engine
  10. 23:48Mobile game development challenges
  11. 27:24Mobile vs PC differences
  12. 31:00Live demo and Q&A
  13. 33:57Cornfox’s experience with Unreal
  14. 35:25Epic’s support for developers
  15. 36:49Licensing and engine access
  16. 38:13Closing remarks and thanks
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