Unreal Engine and the future of mobile games
summary
Unreal Engine runs the exact same game build across PC, consoles and mobile—Fortnite ships on iOS and Android without a separate branch—supporting over 50,000 replicated actors in a single world and enabling cross-play between PC and mobile. Small teams (4–7 people) ship commercial Unreal titles; OceanHorn uses a six‑person team and development since 2015. Key tools are visual scripting Blueprints, material instances, automatic LOD and an alpha‑cutter; performance targets: ~2,000 draw calls, 1–2 GB memory budgets, iterative releases and a 5% royalty.
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chapters (16)
- 0:00Introduction and speaker background
- 1:47Epic Games and Unreal Engine overview
- 3:53Mobile games with Unreal Engine
- 6:28High-end mobile games in Asia
- 9:09Cross-platform gaming future
- 11:57Impact on indie developers
- 15:56Fortnite’s influence on engine
- 19:48Transition to developer perspective
- 20:09Why Cornfox chose Unreal Engine
- 23:48Mobile game development challenges
- 27:24Mobile vs PC differences
- 31:00Live demo and Q&A
- 33:57Cornfox’s experience with Unreal
- 35:25Epic’s support for developers
- 36:49Licensing and engine access
- 38:13Closing remarks and thanks
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