~/talk

7 post-launch CRM strategies you need to know to maximise game revenues

Talkat Pocket Gamer Connects Helsinki 2018 · 2018-09-11..09-12
links:none on file
slides:none on file

DeltaDNA platform data shows about 70% of daily revenue comes from players who installed over a month ago and 60% from those over three months, while 30% of players install within a week; 65% of games follow a quick boom-and-decline curve and 35% sustain revenue long term. The platform sends ~200 million messages/month, 60% of games run timed offers that lift session revenue ~30% (~$0.38), only 15% run personalized campaigns which lift revenue ~47%, and just 5% use A/B testing or optimization.

AI-written summary · about

  1. 0:00Intro
  2. 1:05Old games vs new games
  3. 3:35Game trajectory
  4. 7:00How ready are people
  5. 9:20Timed offers
  6. 10:22Weekends
  7. 11:02Weekend uplift measurement
  8. 11:55Targeted offers
  9. 12:26Target off
  10. 12:53Player targeting
  11. 14:23Personalized campaigns
  12. 14:47Optimize promotions
  13. 16:10Build sediment layers
  14. 16:35Timing is everything
  15. 17:12Questions
  16. 19:25Data
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