The Hitman Sniper post-mortem
summary
Live ops converts a dying premium tail into steady growth by changing pricing, adding events, and instrumenting the game: Chinese New Year triples downloads in China and a free-to-play week delivers 100x downloads but low retention, A/B testing shows $0.10 pricing multiplies conversions in emerging markets, and moving a hidden longsword rifle into view raises its purchase conversion nearly 4×. Built rifle masteries, starter packs (3× conversion after tweaks), soft currency packs and reward videos; used deltaDNA segmentation, BI A/B tests and ad mediation to lift soft-currency sinks 15M→225M (15×) and ad revenue ~20%.
AI-written summary · about
chapters (13)
- 0:00Introduction and background
- 2:42Premium market challenges
- 3:45Shifting to sustainable growth
- 6:15Acquisition through events
- 7:21Pricing strategy and testing
- 8:48Free-to-play experiment
- 9:51Optimizing rifle accessibility
- 11:16Player segmentation and campaigns
- 13:24Starter packs and conversions
- 14:52Rifle masteries and monetization
- 15:58Ad integration and revenue boost
- 17:07Results and live ops success
- 18:12Q&A on dynamic pricing
related talks
30mOptimizing Mobile Game LiveOps with Data-Driven Decisions
21m80% data, 20% luck – How to make profitable games in 2019
37mKeep on Slicing - A Publishing Case Study
23mHacking the human brain – Irrational thinking will triple your game revenue
26mMonetizing your games as a service
37mHypercasual monetisation versus long-term retention monetisation
29mRunning tests in your games more efficiently
16mon increasing your IAP revenue via dynamic pricing
