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AppAgent meets Small Giant Games: How to create a media plan for a global launch

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Game rebrands visuals after soft launch poor conversion, swapping dark RPG packaging for a lighter, friendlier style that lifts installs; team builds an in‑house analytics stack and models LTV to decide buy; media mix tests start broad—social, UAC and rewarded video—running 5–10 networks concurrently and profiling users by source; soft launch aims for 50,000 daily active goal (hundreds of new installs minimum) and concludes US prioritization and high budget needs enable a top‑10 grossing result and a Google award.

AI-written summary · about

  1. 0:00Introduction and speakers
  2. 1:27Small Giant Games background
  3. 2:54Learning from past game failures
  4. 4:16Setting KPIs for soft launch
  5. 6:29Redesigning game packaging
  6. 8:34Selecting test markets for soft launch
  7. 9:39Soft launch acquisition strategies
  8. 11:04Testing multiple ad networks
  9. 12:11Evaluating network performance
  10. 13:39Budget allocation across networks
  11. 14:45Importance of marketing analytics
  12. 15:47Global launch media plan components
  13. 17:52Flexibility in global launch planning
  14. 18:56Recipe for global launch success
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