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The Asian games market and G-STAR

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Asia supplies 47% of a $108B global games market, China ~25%, and Korea ranks fourth with ~17–18M mobile players and ARPU ≈ $87. Android/Samsung dominate (~80% Android), KakaoTalk drives messenger/payment integration, and viable entry routes are operate from HQ, partner with a local publisher, or establish a costly local branch—for small studios the recommendation is to work with major Korean publishers. G-STAR in Busan (Nov 15–18) runs ~2,800 booths, 670+ exhibitors and ~225,000 visitors.

AI-written summary · about

  1. 0:00Introduction to G-STAR
  2. 1:05Asian gaming market overview
  3. 3:38Korean mobile game dominance
  4. 6:35Korean user preferences
  5. 9:46Payment systems in Korea
  6. 10:30Game distribution in Korea
  7. 13:02G-STAR event overview
  8. 15:01Why attend G-STAR
  9. 18:41Q&A session
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