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Users acquired - Now what?: Maximising revenue from existing players

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Argues that building a personalization stack using machine learning-driven personalization and dynamic pricing lifts spend from existing players without acquiring more users. Describes a system that runs predictive models, automated A/B testing and loyalty workflows, and claims case results like 50% uplift in key markets and a regional test that sells 17x units after price and offer optimization. Presents this as production software that integrates with CRM and game economy data and that works.

AI-written summary · about

  1. 0:00Introduction and context
  2. 2:28Mobile gaming growth and challenges
  3. 5:16Optimizing revenue from existing players
  4. 8:05Dynamic pricing strategies
  5. 10:30Loyalty programs and consumer behavior
  6. 13:19Machine learning for consumer decisions
  7. 15:05Case studies and final insights
  8. 17:16Q&A and closing remarks
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