Users acquired - Now what?: Maximising revenue from existing players
summary
Argues that building a personalization stack using machine learning-driven personalization and dynamic pricing lifts spend from existing players without acquiring more users. Describes a system that runs predictive models, automated A/B testing and loyalty workflows, and claims case results like 50% uplift in key markets and a regional test that sells 17x units after price and offer optimization. Presents this as production software that integrates with CRM and game economy data and that works.
AI-written summary · about
chapters (8)
- 0:00Introduction and context
- 2:28Mobile gaming growth and challenges
- 5:16Optimizing revenue from existing players
- 8:05Dynamic pricing strategies
- 10:30Loyalty programs and consumer behavior
- 13:19Machine learning for consumer decisions
- 15:05Case studies and final insights
- 17:16Q&A and closing remarks
related talks
25mDon't do it like a virgin – Automated revenue management in gaming
23mThe unreasonable effectiveness of data for better monetisation
19mMachine Learning is a new age of Personalized Game Monetization
23mCustom-made games with machine learning and big data
36mHow to Enhance the Gaming Experience Through Content Micro-personalisation
52mPanel: Doubling Down on Repeat Players- Moving to Retention as a Focus to Making Money
01h 00mHow to win at monetizing games as a service
45mDesigning games for maximum monetisation
