Levelling up – How to move from a small indie to an established publisher
summary
Ogury positions an AI-powered mobile journey marketing stack (220 people, 12 offices) that analyzes smartphone signals to inform marketing; market numbers cite 258 billion annual downloads and ~$26 average spend per device, with hyper-casual users younger and volatile who average ~10-minute sessions versus ~20+ for casual. Games carry ~18.6 SDKs on average and typically integrate 9–10 ad SDKs per game, so optimizing at the ad-request level and prioritizing the first-impression higher CPM proves decisive—IsCool pivots to 80% ad revenue, in-house UA and outsourced mediation and reports a large uplift.
AI-written summary · about
chapters (3)
related talks
21mUnderstand the complete mobile user journey – Attract brands in your games, drive revenue
17mBuilding a Long-term Gaming App Business: Applying Lessons of the Past to Power Your Success
19mWhat are games companies doing that you're not
21m80% data, 20% luck – How to make profitable games in 2019
18mThe Right Publishing Model for Ad Monetisation Games; Light Publishing
21mMarketing and business on a budget for indie developers
43mThe future of games publishing
14mMobile indie is dead – Long live mobile indie!
