PGC Helsinki 2018 Pecha Kucha sessions: Rocket Lolly's Oscar Clark
summary
A rapid, sarcastic rundown of concrete monetization tricks and their effects: using operant conditioning rewards, interrupting play with purchase gates and timed taps, creating artificial scarcity and a broken economy to push pay-to-win, cycling deep discounts to train buying, offering season passes/subscriptions and rentable items, even holding beloved items hostage or forcing ad views for cash. Ends by arguing those tactics erode long‑term design value and that good games come from designers who care about players.
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chapters (17)
- 0:00Intro
- 0:22Accountants
- 0:49Design
- 1:07Spending money
- 1:31Is it overrated
- 1:48Classics
- 2:08Timing
- 2:28Last Doughnut
- 2:48Balance
- 3:09Idiot Filter
- 3:30Hide and Seek
- 3:48Sales
- 4:29Gym Membership
- 4:50Rent the Item
- 5:29Ransom
- 5:49Pay Up
- 6:30Richard
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