~/talk

PGC Helsinki 2018 Pecha Kucha sessions: Rocket Lolly's Oscar Clark

linkedin:oscarclark
slides:none on file

A rapid, sarcastic rundown of concrete monetization tricks and their effects: using operant conditioning rewards, interrupting play with purchase gates and timed taps, creating artificial scarcity and a broken economy to push pay-to-win, cycling deep discounts to train buying, offering season passes/subscriptions and rentable items, even holding beloved items hostage or forcing ad views for cash. Ends by arguing those tactics erode long‑term design value and that good games come from designers who care about players.

AI-written summary · about

  1. 0:00Intro
  2. 0:22Accountants
  3. 0:49Design
  4. 1:07Spending money
  5. 1:31Is it overrated
  6. 1:48Classics
  7. 2:08Timing
  8. 2:28Last Doughnut
  9. 2:48Balance
  10. 3:09Idiot Filter
  11. 3:30Hide and Seek
  12. 3:48Sales
  13. 4:29Gym Membership
  14. 4:50Rent the Item
  15. 5:29Ransom
  16. 5:49Pay Up
  17. 6:30Richard
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