The new reality of cloud gaming
summary
A mobile-first cloud gaming platform claims to run games 60 FPS on 4G, launches titles like Hitman Go with live leaderboards for any game, and removes downloads so players start within seconds. Games store progress as server-side saves, support synchronous multiplayer by connecting multiple controllers to a single instance, and the service already rolls out to 18 European countries from data centers (Amsterdam, Chennai) while asserting commercially sustainable server costs.
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chapters (5)
- 0:00Introduction and background
- 6:51Cloud gaming evolution and vision
- 17:56How cloud gaming works and challenges
- 27:47Future of cloud gaming and 5G impact
- 31:51Q&A session
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