~/talk

Dead Cells post-mortem

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Post-mortem claims that obsessive polish of the basic player actions drives Dead Cells’ success: the team implements coyote time (allowing jumps a few frames after leaving a ledge), robust air control and double-jump availability, forgiving near-miss detection, ledge grabs and smooth climb/recall transitions. Those specific tweaks are prototyped and tuned over months during 18 months of early access, yielding strong reviews praising controls and about 1 million PC sales before console launch, so the approach demonstrably works.

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  1. 0:00Start
  2. 1:11Dead Cells
  3. 7:00Audio Access Trailer
  4. 14:12Controls
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