GameDev and Post Trauma
summary
Combat memories become the game's core: a PC side‑scroll shooter called Phantom Beasts Redemption ties narrative and mechanics by forcing a mercenary to merge with an owl‑gorilla phantom to manage lethal radiation, creating a dual-layer gameplay loop of fast shoot‑'em‑up outside and mind exploration inside. The merge is a playable risk: Timogo rage merge swaps control and exposes hidden motives. Development uses Slack, Google Sheets time‑logging and weekly charts, team of five, and co‑op modes including PvP, PvE and Resistance Ops.
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chapters (10)
- 0:00Start
- 6:39Original Idea
- 34:42Are There any Games Out There That You Have Seen that Help People Deal with Trauma
- 35:33The Last of Us
- 39:03Biggest Inspiration
- 41:33Titanfall 2
- 43:02What Other Inspiration Did You Draw for Your Game
- 43:17Bioshock Infinite
- 45:12What's Your Advice to People Managing Team Members Who May Be Suffering from Ptsd
- 51:47The Miracle of Mindfulness
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