~/talk

What Do You Want To Know About Kickstarter?

Talkat IGB Sessions: Water 2021 · 2021-03-02..03-04
links:none on file
slides:none on file

Requires 30 seconds of gameplay up front, a page with video, images and 5–7 diverse rewards, and updates every other day for games. Community building of 3–6 months matters: first-time creators get only about 30–34% external funding, so plan to bring 65–70% of pledges yourself. Set realistic goals (video game sweet spot ~$50k–$150k), never show stretch goals before funding, prefer digital rewards, and don’t promise console ports without platform agreements.

AI-written summary · about

  1. 0:00Start
  2. 5:23How Do You Run a Successful Kickstarter Campaign if You Have Little to no Community
  3. 7:30How Do You Manage Being a Part of a Whole Bunch of Discords without Just Getting Sensory Overload
  4. 9:02Are There Particular Discords that Developers Can Use To Grow Their Community or Raise Awareness for Their Projects
  5. 11:51What Kind of Goals Should They Include in Their Kickstarter Project Goals
  6. 12:41Stretch Goals
  7. 12:51Reason Stretch Goals Exist on Kickstarter
  8. 13:44Stretch Rules
  9. 16:13Participate in the Conversation
  10. 18:21Pitching to a Movie Studio
  11. 21:56Showcase on Kickstarter
  12. 22:35Is There a Solid Plan of Actions To Ensure that Your Kickstarter Campaign Is Successful
  13. 24:37Do Devs Often Understand the Budget Needed for Their each of Their Goals and Tiers and How Do You Find the Balance
  14. 25:05Shipping Rates
  15. 27:37Do the Research
  16. 30:28Do Certain Types of Stretch Goals or Rewards Increase the Chances of Success More than Others
  17. 33:09Never Launch Your Project with Visible Stretch Goals
  18. 37:13What Are some of the Successful Strategies That You See in the Games Category That Wargate Campaign Should Adapt
  19. 39:03What We Mean by the Rubber Band Effect
  20. 40:56What What Is the Recommended Delay between Two Campaigns
  21. 42:03How Early Is Too Early To Do a Kickstarter for a no-Name Studio
  22. 44:09Do You See Trends in the Projects Based on Trends in the Market
  23. 44:44Retro Platformers
  24. 45:26Does Kickstarter Have a Demographic
  25. 50:19How Kickstarter Is the Savior of Certain Genres
  26. 56:03Parting Thoughts
  27. 59:12Thoughts on Mexican Food
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