Shipyard Games on making location-based mobile games
summary
Shipyard Games builds a location-based city-builder that uses reverse geocoding to turn GPS into readable addresses, proving that text location cues register immediately with players. A 6-person studio runs close beta tests and finds most players use only two or three local spots. Core rules include “you must be close to a road to build,” which becomes the primary gameplay constraint. Maps are pruned from raw map data to avoid uncanny-valley detail; multiplayer is planned but current design stays single-player per-city.
AI-written summary · about
chapters (6)
- 0:00Introduction to the studio
- 2:49Designing location-based play
- 5:10User experience and onboarding
- 8:43Managing game world control
- 11:34Working with map data
- 15:08Q&A and closing thoughts
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