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The future of XR games

Talkat Pocket Gamer Connects Helsinki 2018 · 2018-09-11..09-12· [webxr]
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Argues AR is farther along in adoption because phones let everyone try spatial experiences now, while headsets remain bulky and cause motion sickness until lighter, wireless units like Oculus Santa Cruz arrive; predicts cloud + 5G will offload rendering. Highlights privacy and social-design problems, shows AR’s utility (education, industrial training, contextual info) and entertainment crossover, cites indie wins as real — for example Beat Saber by three devs — and treats ARKit/ARCore and Magic Leap as important stepping stones toward an AR cloud future.

AI-written summary · about

  1. 0:00Introduction to XR games
  2. 1:26Biggest opportunities in VR and AR
  3. 8:10Hardware challenges and solutions
  4. 12:26Software and user experience evolution
  5. 16:19Trivialization of XR technology
  6. 20:55Social acceptance of XR devices
  7. 23:46Mobile as the future of VR
  8. 25:34VR and AR as democratizing forces
  9. 27:21Social responsibility in XR development
  10. 29:48Opportunities for small developers
  11. 35:07Entertainment vs utility in XR
  12. 37:36Mobile AR as a stepping stone
  13. 40:51Closing remarks and Q&A
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