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"The Future of Play"

Talkat AWE 2015 · 2015-06-08..06-10· [webxr]
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slides:none on file

Argues that augmented reality literally puts the camera back on physical play and shows concrete examples: 52% of kids 5–8 on mobile, Hot Wheels tracks using a tablet to capture lap counts, and a Crayola + 3D Systems pipeline that turns colored pages into AR characters and then 3D‑prints personalized toys. Notes low‑cost viewers (about $30–$40 mobile VR/AR viewers), emerging haptics and biometrics to adapt games to attention and emotion, and that these prototypes are already shipping.

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