"The Future of Play"
summary
Argues that augmented reality literally puts the camera back on physical play and shows concrete examples: 52% of kids 5–8 on mobile, Hot Wheels tracks using a tablet to capture lap counts, and a Crayola + 3D Systems pipeline that turns colored pages into AR characters and then 3D‑prints personalized toys. Notes low‑cost viewers (about $30–$40 mobile VR/AR viewers), emerging haptics and biometrics to adapt games to attention and emotion, and that these prototypes are already shipping.
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