Augmented Reality - The State of Play
summary
Augmented reality is enterprise-ready not vaporware with concrete tools and deployments: development happens in Unity and C#, mobile platforms use ARKit/ARCore (with cross‑platform plugins), headsets include HoloLens 2 (wider FOV, eye tracking, better battery, ~$3,500) and Magic Leap (~$2,500), and the AR Cloud arises via Azure Spatial Anchors to store persistent, shared 3D content. Real cases include heart surgeons using AR in operations, a programmable Tesla haptic suit, and open‑source Leap Motion Project Northstar for hand tracking.
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chapters (19)
- 0:00Start
- 2:04Why Why There Is a Session about Augmented Reality At All
- 4:36Basics
- 5:24Virtuality Access
- 7:16Augmented Reality as Mediated Reality
- 8:23Brand Killer
- 9:40Augmented Reality Devices
- 10:13Augmented Reality Device for Visual Impaired
- 19:36History of Google Glasses
- 26:57The History of Augmented Reality
- 27:16The Pepper Ghost
- 30:17First Augmented Reality Device
- 31:35Sony Glass Room
- 36:05Augmented Reality Systems
- 40:44Air Cloud
- 41:34Asia Special Anchors
- 45:31Tools
- 48:11Magiclip
- 55:29Research Mode








