~/talk

Augmented Reality - The State of Play

Talkat NDC Minnesota 2019 · 2019-05-06..05-09· [webxr, creative-coding]
slides:none on file

Augmented reality is enterprise-ready not vaporware with concrete tools and deployments: development happens in Unity and C#, mobile platforms use ARKit/ARCore (with cross‑platform plugins), headsets include HoloLens 2 (wider FOV, eye tracking, better battery, ~$3,500) and Magic Leap (~$2,500), and the AR Cloud arises via Azure Spatial Anchors to store persistent, shared 3D content. Real cases include heart surgeons using AR in operations, a programmable Tesla haptic suit, and open‑source Leap Motion Project Northstar for hand tracking.

AI-written summary · about

  1. 0:00Start
  2. 2:04Why Why There Is a Session about Augmented Reality At All
  3. 4:36Basics
  4. 5:24Virtuality Access
  5. 7:16Augmented Reality as Mediated Reality
  6. 8:23Brand Killer
  7. 9:40Augmented Reality Devices
  8. 10:13Augmented Reality Device for Visual Impaired
  9. 19:36History of Google Glasses
  10. 26:57The History of Augmented Reality
  11. 27:16The Pepper Ghost
  12. 30:17First Augmented Reality Device
  13. 31:35Sony Glass Room
  14. 36:05Augmented Reality Systems
  15. 40:44Air Cloud
  16. 41:34Asia Special Anchors
  17. 45:31Tools
  18. 48:11Magiclip
  19. 55:29Research Mode
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