Augmented Reality - The State of Play
summary
Landscape overview with concrete claims: markerless AR replaces QR markers using environment mapping, devices detect floors/walls and enable shared multiplayer sessions; startups are building a global AR Cloud point‑cloud for persistent placements. Tool timeline: ARKit (2017) and ARCore (2018) enable mobile AR; headsets: HoloLens (2016) — dev kit ~$3,000, Enterprise ~$5,000 (used ~$2,000) and Magic Leap released Oct 2018 with a larger field of view. Enterprise adoption is growing where ROI justifies hardware costs.
AI-written summary · about
chapters (20)
- 0:00Intro
- 1:30Why Augmented Reality
- 3:22Metaverse
- 5:33Augmented Reality
- 7:55Vision Enhancement
- 9:21Google Glasses
- 12:24Benefits
- 13:43Big Players
- 16:00Hardware Vendors
- 16:49Developers
- 19:01History of Augmented Reality
- 26:08Labels
- 27:58First wave
- 29:48Second wave
- 30:57Collaboration
- 33:32Microsoft Hololens
- 36:46ARCADE
- 39:46Leap Motion
- 41:18Whats next
- 43:10Wrap up








