Poetry in the air
summary
Argues that short 3D poems become shareable, place-aware experiences and backs that with working prototypes: a Unity + AR Foundation hub that spawns walk‑through floating text, bite‑sized pieces deployed on Seek Exile, tangible Artivive/AR cards that animate illustrations, and face filters built with Lens Studio/AR Studio that change lines on smile or mouth open. Prototypes run in exhibitions at Brunel University and on mobile; research is explicitly early and evaluative.
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chapters (12)
- 0:00Introduction
- 0:30Augmented reality overlays
- 1:15Art and technology history
- 2:20Digital creation democratized
- 3:04Why AR poetry
- 4:07First AR project Seek Exile
- 5:11AR cards and digital art
- 6:16AR poetry hub Unity
- 7:03AR poetry on faces
- 7:48Future of VR and AR art
- 8:54Live AR poetry demo
- 10:00Conclusion and research reflection
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