UX + Engineering: A Tale of Two Cities
summary
Argues that engineers join design before handoff and run dev-design workshops where a small squad (ideally one designer, one product, one or two devs) whiteboards, prototypes and sometimes builds HTML/CSS/JS proof-of-concepts during a week-long micro hackathon. Uses Inspect/Zeplin, InVision dev mode, Chrome DevTools and a shared pattern library (fork of Bootstrap) to cut late-stage design bugs, speed iteration and boost empathy; QA joins earlier and designers learn basic browser tooling so fixes are cheaper and faster.
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chapters (12)
- 0:00Start
- 1:29What is this talk about?
- 3:24Improving Team Moral And Engagement
- 4:00Driving Innovation
- 4:44Getting "Lean"
- 5:21Better Products Faster
- 6:12Trying to make "Perfect" comps.
- 8:28Over Engineering.
- 24:27Sprint Handoff
- 35:23Silos Suck.
- 41:32COMMUNICATE!
- 43:38Questions & Answers
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