~/talk

Get your screen together: Design skills for frontend people

Talkat Frontend United 2019 · 2019-05-16..05-17· [design-collaboration]
links:none on file
slides:none on file

Argues that frontend developers need design judgment to reject unrealistic or non‑performant specs and to make small UX choices when no designer exists, showing a workflow that uses paper prototyping, low‑fidelity sketches, InVision/Figma hotspots and hallway testing to validate choices; reports delivering UX + UI for top user stories in as little as two weeks (seven‑eight days of work), producing prototypes and design‑system snippets meant to be handed off so the customer can continue — tests regularly reveal fixes before dev.

AI-written summary · about

  1. 0:00Intro
  2. 0:22What is Out Systems
  3. 2:10Design is everyones job
  4. 6:15Design decisions
  5. 7:30Before
  6. 8:25User experience
  7. 9:38Business
  8. 11:20Users
  9. 12:30Golden Rule
  10. 13:45This is the moment
  11. 14:40Low fidelity vs high fidelity
  12. 15:40Fire your first shots
  13. 16:40Let users know
  14. 17:08Use examples wisely
  15. 17:29Give users control
  16. 17:55Consistency and standards
  17. 18:25Errors
  18. 19:05Recognition
  19. 20:03Dont be annoying
  20. 20:38Aesthetic minimalistic designs
  21. 21:10Undo button
  22. 21:23Help documentation
  23. 25:50Preparing for tests
  24. 27:35Timeline
  25. 29:26Design
  26. 31:10The crap rules
  27. 32:53Basic rules
  28. 34:53Brand universe
  29. 36:28Getting the screen together
  30. 37:34Making design decisions
  31. 40:42GUI parts
  32. 42:15QA
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