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UX Design Fundamentals: What do your users really see

Talkat NDC Minnesota 2019 · 2019-05-06..05-09· [design-collaboration, accessibility]
links:none on file
slides:none on file

Claim: users only reliably perceive a tiny foveal area so inattentional blindness and priming make much of a screen invisible; evidence comes from quick-slide counting tests and a basketball video. Specific principles covered are figure–ground and proximity plus similarity, continuity and mapping. Concrete examples include a 2008 modal overlay that animates and grays the background, a redesigned card/timeline UI that improves task speed, and real-world failures (elevator panels, American Airlines checkout, washed-out toolbars) that cause measurable errors and lost revenue.

AI-written summary · about

  1. 0:00Intro
  2. 1:12Understanding your users
  3. 1:43An example
  4. 2:10Another example
  5. 3:36Design principle inattentional blindness
  6. 6:08Design principle priming
  7. 8:19What people expect
  8. 11:31Figureground
  9. 15:17Visual Studio Toolbar
  10. 17:08Elevators
  11. 28:51Similarity
  12. 31:22Gestalt continuity
  13. 34:27Inattentional blindness
  14. 36:44More design principles
  15. 38:42Color
  16. 41:25Data Grid
  17. 45:45Hide things
  18. 49:47Archetypes
  19. 51:47Mapping
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