UX Design Fundamentals: What do your users really see
summary
Demonstrates that users literally miss obvious things — the famous 13 passes and the moonwalking bear shows inattentional blindness — and quantifies causes: tiny foveal view, Gestalt grouping, habituation. Shows live WPF demos of blurred peripheral content, and gives concrete failures: an airline checkout where a hidden continue button becomes a visible Start over trap, elevator placards that look like buttons, and a propane dashboard that uses shape and color to communicate tank type and wireless status. Practical fixes and patterns are shown.
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chapters (18)
- 0:00Introduction
- 2:07What do your users see
- 5:12Visual system test
- 6:58Design principles
- 7:15Attentional blindness
- 12:28Peripheral vision
- 12:59Elevator button example
- 15:14Framing
- 19:18Color and shape
- 23:33Figureground
- 27:26Elevator example
- 31:16Hotel sign example
- 35:33Proximity
- 42:03Gestalt continuity
- 45:29Grouping
- 46:22Information importance
- 49:33Goals
- 58:40Contour Bias Principle
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