design disruptive tech for friendly innovations
summary
Lab at EPFL and an RIT design school campus experiments since 2007 to push AR past the hype curve, claiming design turns technical performance into lasting user meaning. Work spans more than seven years on prototypes: an AR tattoo that changes over time, a banknote animation installation that people trigger by dropping money in a pocket, and an 85‑student remote‑control redesign that toured museums and filled a room for six months. Psychologists measure stress and immersion to tune narrative, visuals and bodily interaction.
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chapters (11)
- 0:00Introduction and context
- 1:09Beyond the hype curve
- 3:20Disruptive innovation principles
- 6:51Design history in digital innovation
- 8:34Augmented reality demos
- 10:43Remote control reinvention
- 12:08Redesigning innovation processes
- 13:58Sensory landscape in design
- 15:00Measuring immersive experiences
- 16:05Q&A on immersive environments
- 18:35Q&A on design thinking
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