The eye of the beholder
summary
Claims that long‑lasting digital design comes from staying product‑first, mining the surroundings and using simple physics, not chasing fashions. Examples: a Swatch iPad app with three zoom levels that generates art while you browse (one of the designs that still works), a 2015 AmEx 3js card selector prototype (visual filter, not shipped), a six‑year‑old Danish shipping report with wave navigation, a modular headphones configurator that feels tangible, a Canary wall sensor (bird indicator) backed by a Webflow site, and MidJourney for auto‑generated visuals.
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chapters (6)
- 0:00Introduction
- 6:07Open eyes to the world
- 14:17Product is the hero
- 18:52Trends and their limits
- 31:14Tips for lasting designs
- 33:17Final thoughts
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