You Are A Designer
summary
Claims that experience design is everyone's responsibility and that tools must be judged by what they actually do not how they look. Cites concrete failures (Belgian ticket machine, mystery‑meat vending UI, blinking elevator panel, Samsung no‑SIM error) and successes: an Oslo swipe ticket rollout that makes users feel like superheroes, a barcode scanner app and an iOS keyboard that Apple features, and a phone‑to‑TV hack that actually transfers content. Argues against fake native skins and PhoneGap wrapping, proposes a washing‑machine redesign that hides complexity and delivers clean clothes.
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chapters (27)
- 0:00Introduction and welcome
- 1:02Redefining experience design
- 2:45Lessons from physical spaces
- 5:55The importance of control
- 6:45Designing for user intuition
- 9:19Skeuomorphism and expectations
- 10:38Navigating complex ticket machines
- 16:54The impact of changing context
- 20:29Respecting user time and effort
- 22:01Elevator design conventions
- 25:51Designing for simplicity
- 30:43The superhero effect
- 35:02Design is about people
- 37:49Experiences are our lives
- 39:19The cost of bad UX
- 41:37Invisible interfaces
- 43:55Perfection through subtraction
- 45:31Design leadership
- 48:00Dark patterns on the web
- 52:08Web versus native apps
- 54:50User experience as business plan
- 55:58Cyclical design process
- 58:54Empathy in design
- 1:01:23Mediocrity and unethical design
- 1:04:03Magic and invisible technology
- 1:06:55Conclusion: our responsibility
- 1:11:24Closing thoughts and Code Club








