The Making of an Ambient World: The Future of XR is Now
summary
Predicts phones and PCs give way to headworn XR, backed by Snapdragon SOCs, reference designs (Snapdragon 835/845), SDKs and on-device algorithms; standalone AR/VR HMDs already deliver room‑scale six‑degree tracking, hand tracking, plane detection, illumination and 3D audio. Introduces the XR1 platform as a midtier SOC balancing audio, visuals and AI; envisions a 95% virtual/5% real field of view, relies on Snapdragon 845 lineage, 5G and edge offload, and says the demo AR house is built and works today.
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chapters (6)
- 0:00The vision of ambient world
- 2:47Evolution of XR hardware
- 7:26Use cases and 5G integration
- 14:24Three pillars of technology
- 16:24Qualcomm strategy and XR1
- 21:41Q&A session
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