In two worlds at once: Social AR and VR
summary
Claims that audio AR is the most human next-step and that mobile phones stay for years while wearable audio scales now; demos show a working Here One ear computer that applies acoustic filters, streams audio and runs real-time language translation, a hardware stack with four ICs for compute, and hand-and-finger capture from Leap Motion for immersive input. Forecasts a $40B earbuds market by 2020 and argues VR needs true presence from better input. Privacy approach: devices don’t record raw streams and limit sensor capture.
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chapters (10)
- 0:00Introduction and smartphone era
- 1:27Audio AR with Here One
- 2:30Virtual reality potential
- 3:58Big tech’s role in AR/VR
- 6:25Earbuds vs glasses adoption
- 8:10Humanity and technology balance
- 11:03Privacy and digital ads concerns
- 14:38AI assistants in AR/VR
- 16:23Why AR/VR won’t be Google Glass
- 19:53Privacy regulations and ethics
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