RNDR: The Path to Holographic Media and Ray Tracing on the Blockchain
summary
A decentralized GPU rendering and streaming platform called RNDR on Ethereum routes GPU jobs off cloud providers into a tokenized marketplace, claiming payouts of 10x–50x versus ETH mining to GPU nodes. Production renderer Octane in Unity and Brigade path tracing plus AI denoising deliver near‑real‑time results — the demo states 1080p in 1s on one GPU and noise‑free interactive lighting with RTX/Tensor cores. Holographic capture/streaming prototypes push ~1.5 Mbps phone streams and a phased roadmap adds IP rights and remixable holographic assets next year.
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chapters (12)
- 0:00Introduction and vision
- 2:55Holographic media future
- 3:37Rendering evolution and Octane
- 6:48Real-time ray tracing in Unity
- 7:53AI denoising and performance
- 8:57Holographic displays and Metaverse
- 10:00Capture and streaming pipeline
- 11:47Mixed reality on iPhone
- 13:10Cloud rendering and RNDR network
- 14:35Blockchain for IP rights
- 15:16Open standards and advisors
- 15:59Q&A session
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