~/talk

Data-driven optimisation for in-app purchases and gameplay

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Unity Analytics adds a built-in pipeline to instrument IAPs across Apple, Google and Facebook and exposes two products: IP Promo as an in‑game ad unit to surface purchases (shown increasing ARPDAU in examples) and Remote Settings to change gameplay config without new builds. An A/B experiment with four variants is demoed: control plus three treatment groups using integer flags, tracking day‑1 retention and revenue; SDK integration, automatic assignment and significance reporting run server‑side.

AI-written summary · about

  1. 0:00Introduction
  2. 2:14Monetization tools and LTV
  3. 3:59IAP promo introduction
  4. 5:46IAP promo best practices
  5. 6:09Retention with remote settings
  6. 7:55A/B testing gameplay
  7. 9:01Demo: Remote settings config
  8. 10:26Demo: A/B test setup
  9. 14:33Summary and roadmap
  10. 15:41Q&A
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