~/talk

How to integrate Unity Analytics, ads & in-app purchases into your game with Unity Services

slides:none on file

Live Unity 5.4 demo shows how to wire Unity Ads, Unity IAP and analytics into a simple game: code uses the Services window, test mode, callbacks for rewarded videos (gives +10 coins) and purchase flows that distinguish consumable vs non‑consumable items. Analytics include a dashboard, raw export and spatial heat maps that mark deaths and traffic to tune economy and difficulty; data updates twice daily. Editor connects to live servers for validation; sample project logs only a few players while Crossy Roads is cited as a lucrative ad example.

AI-written summary · about

  1. 0:00Introduction to unity
  2. 1:26Engine overview
  3. 6:12Unity services introduction
  4. 9:17Ads and analytics deep dive
  5. 12:27Advanced analytics and heatmaps
  6. 14:17Everyplay and community
  7. 15:07Editor demo and analytics
  8. 23:34Implementing rewarded ads
  9. 26:54In-app purchasing setup
  10. 31:32Conclusion and Q&A
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