How to integrate Unity Analytics, ads & in-app purchases into your game with Unity Services
summary
Live Unity 5.4 demo shows how to wire Unity Ads, Unity IAP and analytics into a simple game: code uses the Services window, test mode, callbacks for rewarded videos (gives +10 coins) and purchase flows that distinguish consumable vs non‑consumable items. Analytics include a dashboard, raw export and spatial heat maps that mark deaths and traffic to tune economy and difficulty; data updates twice daily. Editor connects to live servers for validation; sample project logs only a few players while Crossy Roads is cited as a lucrative ad example.
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chapters (10)
- 0:00Introduction to unity
- 1:26Engine overview
- 6:12Unity services introduction
- 9:17Ads and analytics deep dive
- 12:27Advanced analytics and heatmaps
- 14:17Everyplay and community
- 15:07Editor demo and analytics
- 23:34Implementing rewarded ads
- 26:54In-app purchasing setup
- 31:32Conclusion and Q&A
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