~/talk

Games marketing for the sophisticated buyer

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slides:none on file

AppsFlyer reports: measured $300M of in‑app spend across 100M+ users and 30M purchase events, finding average revenue per user $0.61 overall versus $0.38 in gaming and yearly averages around $8.68 vs $6.17 for gaming; recommends instrumenting the AppsFlyer SDK, integrating cost data from Facebook/Twitter/Google, using OneLink deep links, setting up rich in‑app events and using retention/cohort reports, running TV attribution and Shazam tagging, and consulting ad‑network rankings (Facebook ~40% of installs); pricing charges pennies per non‑organic tracked install.

AI-written summary · about

  1. 0:00Intro
  2. 0:48Mobile gaming
  3. 1:28Gaming performance index
  4. 4:56Loyalty
  5. 5:08Media Partners
  6. 6:20Rich App Events
  7. 7:54Ad Network Power Rankings
  8. 8:48Android Rankings
  9. 9:21Upcoming reports
  10. 9:57Questions
  11. 10:25TV attribution
  12. 11:57Shazam integration
  13. 13:03How we make money
  14. 14:45What is an app
  15. 15:27Minimum media buy
  16. 18:35vanity URL
  17. 20:15mobile measurement
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