Will mobile eSports be a hit?
summary
A three‑year partnership shares costs and profits while Twitch and Super Evil Megacorp run Vainglory eSports together; a spectator client was built within months, prize pools total $350,000, and peak weekend unique viewers hit 1.5 million with 155 million minutes watched across seasons. Vainglory is 3v3, ~20‑minute matches, touch‑first controls tuned for competitive play; Twitch reports ~38% of viewership on mobile and ~70+ billion mobile minutes across 64 million users.
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chapters (13)
- 0:00Mobile eSports panel intro
- 1:432015 eSports growth recap
- 4:33Vainglory’s rise
- 6:17Viewer engagement trends
- 7:40Twitch’s mobile shift
- 9:27Vainglory-Twitch partnership
- 11:30Twitch’s eSports role
- 13:19Why Vainglory chose a hardcore mobile MOBA approach
- 15:23Mobile vs PC MOBA differences
- 17:51Twitch’s streaming edge
- 19:53Supporting mobile broadcasters
- 21:18Developers and Twitch eSports
- 22:41Mobile eSports future
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