~/talk

How your mobile game can succeed on a global scale

Talkat Pocket Gamer Connects Vancouver 2016 · 2016-06-28..06-29
links:none on file
slides:none on file

IGG claims 300 million player accounts and 18 million MAU, built Castle Clash (15 languages) and Lords Mobile (16 languages) by investing in localized LiveOps, translation partners and occasional player-sourced localization; revenue moves to 80% mobile by 2013. Teams run 20+ live projects to spread risk, tie DevOps/ops/support tightly to developers, use reskins for MENA, and design UI so long German/Russian strings fit. China market tests can last three days vs Western eight months, and monetization tolerates a “bottomless wallet” design if localized carefully.

AI-written summary · about

  1. 0:00Intro
  2. 0:22Who is Andrew
  3. 1:22Who are we
  4. 2:17Our history
  5. 3:15We are global
  6. 4:25Canada
  7. 5:06China
  8. 7:13East meets West
  9. 7:48Pros
  10. 9:35Western devs
  11. 10:28What have we learned
  12. 11:10What have we done
  13. 12:50Operational perspective
  14. 14:41Summary
  15. 16:05Questions
  16. 17:17LiveOps
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.