~/talk

Trends in mobile game monetization

Talkat Pocket Gamer Connects Vancouver 2016 · 2016-06-28..06-29
name:CK Wang
links:none on file
links:none on file
name:CJ Wolf
links:none on file
links:none on file
slides:none on file

Teams report ad engineering as a small but high-ROI chunk of work: a few weeks of integration versus a growing share of revenue, and each added ad increases monetization without hurting retention in their data. Studios build either an in-house mediation waterfall or use HyperMX/third parties, tie rewarded video into paywalls or end-of-mission flows, cap impressions to avoid farming, and move to variable rewards so ads don’t cannibalize IAPs. Benchmarks: roughly one view per DAU as baseline, 2–3 if tightly integrated; casino audiences drive the highest eCPMs.

AI-written summary · about

  1. 0:00Intro
  2. 0:47Studio Introductions
  3. 2:12Engineering vs Ads
  4. 6:04Avoidable mistakes
  5. 13:24Average CPM
  6. 25:34Ad decisions
  7. 28:29Ad networks
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