What Mythical City learned from developing a new virtual reality game
summary
Mythical City ships a room-scale Vive title, Snow Fortress, in Steam Early Access to learn VR workflows; it fits gameplay inside the physical play area to avoid locomotion, uses snow-on-mittens health instead of HUD hearts, employs a physical lever to start and snow-globe level selection, and relies on positional audio to guide attention. Lessons inform a VR port of Battle Fleet 2 that adds pinch-pull zoom and a visible string from controller to selected ship, plus planned cross-platform multiplayer to increase player count.
AI-written summary · about
chapters (9)
- 0:00Intro
- 4:03The Real
- 5:00Room Scale VR
- 6:35Movement
- 7:46Focus
- 10:05UI Interaction
- 11:58Starting the Game
- 13:11Battle Fleet 2
- 17:38Preview
related talks
18mExploring cross-platform play between virtual reality and mobile
03mVirtual Real Spaces: In-Home Gaming Experiences Bridging Reality and Virtuality
39mDesigning for the Living Room: The Spatial Architecture of Mixed Reality
42mDesigning Engaging VR & AR Games
33mMultiplayer Design in VR Gaming
31mLessons from Oculus: Overcoming VR Roadblocks
18mLessons learnt from converting parts of Apex Construct from PSVR to mobile Gear VR
51mThere's a Hologram in my UI!
