~/talk

Best practices in finding a partner for your mobile game in the West and Asia

Talkat Pocket Gamer Connects Vancouver 2016 · 2016-06-28..06-29
links:none on file
slides:none on file

Experience sourcing 20+ mobile games leads to concrete rules: get to prototype then beta with soft‑launch KPIs, prepare a two‑page pitch plus a one‑minute gameplay video, and target 30–50 potential partners to filter. Demand quantified marketing guarantees, milestone‑based advances, and a temporary 10–20% revenue share until recoup; carve out OS and geographic rights and keep IP. Build explicit escape clauses tied to DAU thresholds so rights revert if partners stop promoting.

AI-written summary · about

  1. 0:00Mobile game partnerships
  2. 1:56Partner readiness stages
  3. 5:55Partner outreach materials
  4. 9:28Selecting potential partners
  5. 10:32Business terms in deals
  6. 14:49Rights and exit strategies
  7. 17:19Legal safeguards
  8. 18:45Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.