Exploring Gaming Wearables for Players with Upper Limb Motor Disabilities through Design Fiction ...
summary
Research extends wearable game input to players with upper limb motor disabilities, arguing that Xbox Adaptive and PlayStation Access Controller setups remain limited to switches and need more varied interactions. It runs four participatory design fiction workshops and produces a diegetic prototype — a tech‑review style YouTube video showing a wearable controller concept in play — and proposes a DIY base device and using narrative inquiry plus dialogic performance analysis to evaluate lived experience.
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