~/talk

From Exclusion to Inclusion Advancing Accessible Gaming Together

Talkat axe-con 2024 · 2024-02-20..02-22· [game-development, accessibility]
links:none on file
slides:none on file

Argues that accessibility must be built with disabled players, not after the fact, citing 30% of players disabled and surveys showing 66% face barriers and “1 in 3” forced to stop playing; names concrete wins like the Xbox Adaptive Controller, Forza Horizon 5 adding ASL/BSL, The Last of Us Part II high‑contrast mode, and hands‑free controllers; describes methods that work—pre‑production workshops, paid consultants, targeted playtests, accessibility portals and review copies—and reports these practices reduce barriers and drive real design changes.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 7:12Disability movement history
  3. 16:47Game accessibility evolution
  4. 27:17Creating with the community
  5. 37:04Future of inclusive gaming
  6. 39:35Q&A session
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