The Past Year’s Games Accessibility Advances
summary
Overview of concrete advances: cheap hardware drops accessibility costs (Logitech adaptive gaming kit bundles a dozen switches for ~£75, Xbox Adaptive Controller combos cut previous ~£350 barriers), tangible adapters like the Freedom Wing link powerchairs to controllers, and practical controller remapping lands on Switch and Xbox. Engines add native screen reader hooks (experimental Unreal build used by Master Chief Collection) and Unity ships a new input system to ease remapping. Industry moves include Stadia platform certification for accessibility, dozens of games shipping deeper options (Last of Us Part II adds full voice menus, sonar navigation, high contrast), about 30 full-time accessibility hires, and a new Logitech adaptive gaming kit plus awards and storefront metadata improving discoverability.
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chapters (17)
- 0:00Start
- 2:103d Rudder
- 2:47Playstation 4 Controller
- 3:42Freedom Wing Adapter
- 4:36Logitech's Adaptive Gaming Kit
- 5:25Accessibility Switches
- 7:07Platforms and Middleware
- 11:25New Input System for Unity
- 12:14Screen Media Support
- 15:17Accessibility Reference Guides
- 16:55Xbox Accessibility Guidelines
- 17:30Information for Gamers
- 18:05Family Video Game Database
- 24:46Events
- 26:34The Accessibility Fund
- 28:34Game Awards
- 32:30Three Pillars of Game Accessibility
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