In gaming - some things should be easy, some should be challenging, everything should...
summary
Sixteen months of work put Windows assistive tech onto Xbox One: usable demos include Magnifier can't interact while zoomed (basic pan and read only), full controller remapping with Elite features like turn vibration off on Elite, trigger deadzones and stick response curves, Narrator that is the same as Windows with keyboard support but hampered by Xbox linear focus, and a tailored high contrast system (black backgrounds, selective color for focus). Games cannot run system narrator but can be signaled to provide equivalent accessibility.
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chapters (24)
- 0:00Start
- 0:53Accessibility for Xbox
- 2:55Xbox One Home
- 4:14One Guide
- 4:48Store
- 5:05The Guide
- 5:46Magnifier
- 8:18Controller Button Remapping
- 8:41Remap Buttons on the Xbox Controller
- 9:14Why Controller Remapping Is So Important
- 10:42Button Remapping
- 13:34Stop the Controller from Vibrating
- 14:26Trigger Adjustment
- 17:22Xbox Brightness
- 18:36Narrator
- 32:17Reduce Verbosity through Adding Additional Sonic Affordances
- 36:01Windows 10 News
- 36:46High Contrast Principals
- 38:24Structure Must Be Evident
- 39:18Important Elements of the Ui Are Emphasized When Noise Is Kept in Check
- 39:55Use Color in Motion
- 42:34Why Xbox Is the Same as Windows
- 44:28Game Developer Guidelines
- 45:46Can Games Leverage Platform Things like Closed Captioning
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